CCTV News: In recent years, the immersive space created by digital technology, as an emerging form of cultural tourism, is attracting more and more attention with its unique charm. During this Qingming Festival holiday, various places have created immersive experience spaces in cultural and museum venues, scenic spots, blocks, etc., and launched a number of new immersive cultural and tourism consumption scenarios.
There are more than 1,600 precious stone carvings left over from all ages in Mount Tai. These treasures carrying the code of Chinese civilization are entering public life in the form of digital collections. These are the first four digital collections launched by Mount Tai Scenic Area, namely "Five Mountains Only", "Borderless Wind and Moon", "Ruyi" and "Tiger Stone Carving". Unlike traditional collections, the digital collection purchased by consumers is not a physical product, but a digital picture restored with 3D technology. Just scan it on your phone, and digital archives such as stone carving historical background, calligraphy art interpretation and other digital archives attached to each collection will be presented in detail, allowing collectors to feel the depth of Mount Tai culture in a small space.
In the Liaozhai Palace Scenic Area in Zibo, Shandong, a Liaozhai VR game creatively combines the stories from the classic "Strange Stories from the Liaozhai" with VR technology. Visitors can wear VR glasses and experience the fantasy scenes in Liaozhai in a complete dynamic line through some scene levels and tasks set inside. In addition, the story plot of "Strange Stories from a Chinese Studio·Painting Wall" is also used to create the story plot + naked-eye 3D visual effect of "Strange Stories from a Chinese Studio" written by Mr. Pu Songling into a digital asset that can be permanently preserved and achieve sustainable dissemination.
In the Beijing 798/751 Art Space, the Art, Science and Technology Biennale with the theme of "Synction | Vision" brings together 24 art works by artists from 13 countries, covering painting, installation, images, biological art and dynamic art, creating space-time tunnels, integrating traditional media with technology, and transforming sound into tangible forms, forming a new presentation of the integration of art and technology.